Interactive Soundscape Composition - SuperCollider
This Soundscape Composition was intended for the setting of for example an art installation or exhibition. I was imagining something like the topic of Environment and Climate Change. The source recording is a simple phone recording of my plants at home, that I watered just when they were on the brink of dying. I was terrified by the sound they made and started to reflect around the relationship between human and nature.
Technical Goals:
Create a loop that sounds slightly different each time it gets played. If not paused or resumed it retriggers automatically one minute after the piece has finished.
Use samples, synths, effect synths, patterns, and randomization to create a dynamic ambient sound scape.
Using a Routine or Task to control the length and order of events
Composing a piece that could be altered later on to become a Multi Channel work
Creative Goals:
Spatial, temporal and spectral variation
Playing with the boundaries of Synthesized Sound and Real Audio Recordings
Giving the listener the opportunity to stay through a whole listening cycle by marking a clear start and end of the composition
Giving the listener(s) a different experience each time they listen to the composition