Hello There, and welcome to my page!
My name is Alexandra Quensel and I am an aspiring Game Audio professional based in Stockholm.
I started my game audio journey at the Royal College of music in Stockholm where I took my first class in Music Production for games. I was doing my bachelor’s in Contemporary Art Music and had always felt drawn to composing for visual media. When we started to compose interactive music and use implementation software I instantly fell in love with the craft! Now I am a full time Game Audio student at AP Academy, here in Stockholm, looking for internship.
As a sound designer and composer, I am particularly drawn to building interactive music systems, and audiovisual storytelling. I am truly fascinated by how sound, music, narrative, and player interaction can come together and create deeply emotional experiences and build communities world wide!
Outside of being a creative nerd, I enjoy being out in the forest picking mushrooms, and spend as much time as I possibly can on board games, escape rooms, and role-playing. Occasionally I am a synth player in a band and in the winter time I enjoy going skiing with my family.
Skills:
FMOD
Wwise
Elias Studio
Unreal Engine
Unity
Reaper
Cubase
Logic
SuperCollider
What I bring to a team: Curiosity, team spirit, and a never ending passion for art.
Don’t hesitate to reach out to my contact form or add me on LinkedIn!